SlotVisual mods.requious.SlotVisual.createGauge(String texture, int x1, int y1, int x2, int y2, GaugeDirectionCT direction, boolean inverse, @Optional int width, @Optional int height, @Optional int[] rgb)
SlotVisual mods.requious.SlotVisual.create(int width, int height)
width, height - 槽位效果的大小, 以槽位为单位.
SlotVisual::addPart(String texture, int x, int y, @Optional int[] rgb)
在槽位效果中添加一个静态元素.
texture - 此元素所使用材质的位置.
x,y - 此槽位的量表使用材质时的坐标.
rgb - 为此槽位添加一个 RGBA 或 RGB 格式的着色.
SlotVisual::addDirectional(String texture, int x, int y, GaugeDirectionCT direction, boolean inverse, @Optional int[] rgb)
Adds a directional part to the slot visual. This part will fill in the direction specified, just like a simple gauge, but multiple parts that fill in different directions can easily be supplied.